How to setup perfectly bgfx in sdl2 (linux wayland support)

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  • MyrinNew
    Senior Member
    • Feb 2024
    • 5168

    #1

    How to setup perfectly bgfx in sdl2 (linux wayland support)

    in you CMakeLists define a auto driver:






    if (UNIX AND NOT APPLE)
    target_compile_definitions(KLIK PRIVATE SDL_VIDEO_DRIVER_X11 SDL_VIDEO_DRIVER_WAYLAND)
    elseif (WIN32)
    target_compile_definitions(KLIK PRIVATE SDL_VIDEO_DRIVER_WINDOWS)
    elseif (APPLE)
    target_compile_definitions(KLIK PRIVATE SDL_VIDEO_DRIVER_COCOA)
    endif()







    NB: KLIK is my EXECUTABLE OR CUSTOM LIBRAIRIES


    and in your main file :






    bgfx::PlatformData pd{};

    if (wmi.subsystem == SDL_SYSWM_X11)
    {
    pd.ndt = wmi.info.x11.display;
    pd.nwh = (void*)(uintptr_t) wmi.info.x11.window;
    }
    #if defined(SDL_VIDEO_DRIVER_WAYLAND)
    else if (wmi.subsystem == SDL_SYSWM_WAYLAND)
    {
    pd.ndt = wmi.info.wl.display;
    pd.nwh = wmi.info.wl.surface;
    }
    #endif
    else
    {
    return false;
    }

    bgfx::setPlatformData(pd);









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