False Earth: From WebGL Limits to a WebGPU-Driven World

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  • MyrinNew
    Senior Member
    • Feb 2024
    • 5168

    #1

    False Earth: From WebGL Limits to a WebGPU-Driven World

    A deep dive into building an infinite procedural landscape using WebGPU and Three.js, where compute shaders and indirect drawing bring millions of interactive grass blades to life.

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